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Cision is the capstone project my team, Team Fifteen Dollars, worked on together. It is based on our reference game, Ghostrunner. Capstone projects are the final big game design project of the Game Design Bachelor's degree program. The project is worked on for four months through multiple classes.
Month 1: Game Design Preproduction
Month 2: Game Systems Integration & Project and Portfolio V: Game Design
Month 3: Game Balancing
Month 4: Project & Portfolio VI: Game Design
Month 1
Worked on during the class Game Design Preproduction 01/2022
Restrictions
Reference Game:
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During the two sprints of Game Design Preproduction, we were restricted to working on mechanics that are similar to the reference game we chose to work off of, Ghostrunner.
No Levels:
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During the two sprints of Game Design Preproduction, we were restricted to working almost entirely on mechanics. Only two maps were allowed to be made. A test level for testing all of our created mechanics, and a metric level to show metrics and fun scenarios of the mechanics.
Month 2
Worked on during the classes Game Systems Integration and Project and Portfolio V: Game Design 02/2022
Month 3
Worked on during the class Game Balancing 03/2022
Restrictions
Near Content Completion:
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The only restriction was that the game needed to have each level load into the next after completion and could be played to its win condition with few bugs or errors.
Month 4
Worked on during the class Project & Portfolio VI: Game Design 03/2022