My Experience
May 2021 - June 2021
Team Feldspar
Unreal 4
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Collaborated closely with a team of talented individuals to integrate assets and finalize multiple levels, ensuring consistency and quality across the project.
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Designed and blocked out a level set in an abandoned, frozen-over mine, emphasizing environmental storytelling and exploration.
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Created an ice melting mechanic that allowed the player to melt ice that blocks their path.
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Enabled player to create a large platform by scripting a destructible stalactite level object.
September 2021
Unreal 4
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Designed and blocked out a desert ghost town level in Unreal Engine, emphasizing player navigation and environmental storytelling.
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Developed a light-based stealth mechanic using Unreal Blueprint, featuring dynamic color changes to indicate varying levels of danger and heighten tension.
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Implemented a unique level-shaking mechanic to enhance puzzle design and foreshadow narrative elements, adding depth and interactivity to the gameplay experience.
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Created a dramatic cinematic sequence with Unreal’s Level Sequencer, showcasing a climactic giant monster reveal at the end of the level.
October 2021
GMC2 Group
Unreal 4
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Utilized Unreal Engine's Blueprint scripting to implement a jetpack ability, script an engaging boss fight, and create a unique stunner enemy, enhancing gameplay variety.
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Developed key user interface elements, including the pause, victory, and game over menus, contributing to an improved player experience.
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Designed interactive gameplay systems, such as collectible pickups, to enrich player objectives and challenge.
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Innovated a camera-flipping mechanic inspired by Super Paper Mario and contributed to the design of platformer level sections, introducing dynamic and creative gameplay elements.
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Collaborated with the team via Perforce for effective version control and seamless integration of assets and scripts.
January 2022 - April 2022
Team Fifteen Dollars
Unreal 4
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Developed advanced gameplay mechanics using Unreal Engine's Blueprint system, including grapple and pulling abilities and a versatile cryogun capable of freezing enemies, creating ice platforms, and halting machinery.
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Enhanced player experience by designing ice physics and a visually impactful freeze effect, adding depth and immersion to gameplay.
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Contributed to project organization by logging work hours in Jira, crafting detailed game design documents, and maintaining project documentation in Atlassian Confluence.
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Designed and iterated factory and cryolab levels, ensuring thematic consistency and engaging level flow in Unreal Engine.
November 2022 - December 2022
Unreal 5
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Developed an AI companion system that dynamically follows splines generated from mouse movements, enhancing gameplay interactivity and fluidity.
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Designed and implemented unique enemy behaviors driven by patterns based on odd numbers, adding strategic depth and variety to encounters.
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Rapidly prototyped and finalized a level for release, balancing quality and speed to meet tight deadlines.
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Created intricate level obstacles that required seamless coordination between the player and the AI companion, fostering engaging and collaborative gameplay mechanics.
March 2023
Unity
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Designed and developed a retro-inspired shoot-em-up to hearken back to old school arcade games. Complete with a particle system, custom sprites, and physics.
3D Mobile Game (NDA)
April 2023 - June 2023
Universal Phoenix Group
Unity
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Designed and implemented a minigame inspired by a classic schoolyard game, translating real-world mechanics into interactive gameplay, using C# within Unity.
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Created a variety of obstacles and environmental elements, inspired by real-world objects, to challenge and influence player progression.
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Designed and blocked out 15 unique minigame levels, each tailored for different stages of the main game to enhance player engagement.
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Collaborated with cross-functional teams, including management, using GitHub/GitLFS for version control, and project management tools like Trello and Basecamp to ensure smooth workflow and communication.
July 2023
Team Not Sure
Unreal 5
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Led and coordinated a cross-functional team to design and create game assets and content under a stringent 49-hour deadline, ensuring alignment with the game's theme and vision.
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Developed level mechanics that integrated with character abilities, including wind and destructible walls, using Unreal Engine 5’s blueprint system.
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Utilized Unreal Engine 5's Paper2D tilemap system to construct and iterate on the level, incorporating illustrations provided by the environment artist.
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Designed and implemented sprites for key level objects, contributing to asset creation and reducing the workload of the art team.
September 2023 - December 2023
Full Sail University
Unreal 5/Unity/MakeCode Arcade
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Developed eight modular projects across various game genres and specific titles, meeting management's requirements and showcasing flexibility within multiple game engines.
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Designed and implemented a stealth system in Unreal Engine 5, incorporating sight and hearing perception mechanics, with a dynamic UI displaying AI detection rates and behaviors for diverse enemy types.
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Utilized scriptable object prefabs in Unity to efficiently create and simulate card decks for a Blackjack simulation, optimizing gameplay logic and user experience.
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Recreated the Donkey Kong arcade game in MakeCode Arcade, accurately replicating core gameplay mechanics, including the implementation of custom one-way collision for ladders, to deliver a faithful and engaging experience.
Third-Person Shooter (NDA)
October 2023 - Current
Caution Ready Games
Unreal 4
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Currently responsible for designing enemies and levels encompassing multiple biomes for a third-person cover-based shooter project, focusing on gameplay balance, environmental storytelling, and player engagement.